

The objective of SimCity, as the name of the game suggests, is to build and design a city, without specific goals to achieve (except in the scenarios, see below).
#Simcity 1989 Pc
With that, four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed by the IBM PC and Commodore 64 later in 1989. After Brøderbund executives Gary Carlston and Don Daglow saw SimCity, they signed Maxis to a distribution deal for both of its initial games. Wright and Braun returned to Brøderbund to formally clear the rights to the game in 1988, when SimCity was near completion.
#Simcity 1989 software
Finally, Braun, founder of the tiny software company Maxis, agreed to publish SimCity as one of two initial games for the company. Brøderbund declined to publish the title when Wright proposed it, and he pitched it to a range of major game publishers without success. The game represented an unusual paradigm in computer gaming, in that it could neither be won nor lost as a result, game publishers did not believe it was possible to market and sell such a game successfully. The original working title of SimCity was Micropolis. The first version of the game was developed for the Commodore 64 in 1985 it was not published for another four years. The game reflected Wright's approval of mass transit and disapproval of nuclear power Maxis president Jeff Braun stated "We're pushing political agendas". In addition, Wright also was inspired by reading "The Seventh Sally", a short story from The Cyberiad by Stanisław Lem, in which an engineer encounters a deposed tyrant, and creates a miniature city with artificial citizens for the tyrant to oppress. At the same time, Wright was cultivating a love of the intricacies and theories of urban planning and acknowledges the influence of System Dynamics which was developed by Jay Wright Forrester and whose book on the subject laid the foundations for what would become SimCity. This led him to develop increasingly sophisticated level editors. While working on the game Raid on Bungeling Bay, in which the player flies a helicopter dropping bombs on islands, Wright found he enjoyed designing the islands in the level editor more than playing the actual game. SimCity was developed by game designer Will Wright.
